From: "Bret M. Laskarzewski" Subject: Out of This World Codes and Hints Date: Sun, 10 Jul 1994 03:41:52 -0400 (EDT) This is a list of the codes with short hints to get from code to code within the game Out of this World by MacPlay and Delphine. I'm posting the SimpleText (one changed color and some underlined and bold text) document in binhex format because of the formatting. Thanks alot, and if there's any feedback, please feel free to contact me.... Bret M. Laskarzewski -=-=-=-=- Codes and hints for Out of this World, a game by MacPlay and Delphine Software. The following are my own findings, and might (foreseeably) be different from game to game. Therefore, I cannot claim any responsibility for the accurateness of this information except on my own copy (but give them a shot anyhow, and let me know). Any feedback about these would be greatly appreciated. Here they are, the codes, then the hints: No. Code Short Description 1. LDKD Beginning - Pool of water 2. HTDC Cage 3. CLLD Catacombs 4. LBKG Finished catacombs 5. XDDJ Caves (longest and hardest) 6. FXLC Gotten to Pit (finally!!) 7. KRFK Almost returning to the beginning of Caves 8. KLFB Out of Caves (mostly) 9. DDRX Diving, anyone 10. HRTB Finished Diving, time to go through guy (another tough one) 11. BRTD Dropping in on some sharpshooters 12. TFBB Saved by your only friend, then you save him, and he once again saves you 13. TXHF Your turn to save your friend (mentally challenging) 14. CKJL Tank time (funnest one!!) 15. LFCK Final event, enter into public baths... WARNING: The following are hints, and should only be read if you are truly stuck, and can find NO way out!! Hints for #1: Well, if you paid for the game you'd have gotten a hint for this one... If you haven't, then the person who gave it to you should be able to get their hands on the original manual. Hints for #2: Gee, not much you can do in a cage, except maybe swing... Your newfound friend needs room to work on a door... There's a beautiful view from the topmost floor accessible from the lift... The bottom-most level (4th) needs some attention, too... The 3rd level needs you only to break down a door, run, and wait for your friend to aid you once more - handy, isn't he?!?!?! Hints for #3: There IS only one way through - you'll find it eventually!! 8^) Hints for #4: This is another case of only one way to do it... Your gun will get a charge out of one room... You don't always need to jump over an entire space... Hints for #5: Go all the way to the bottom, and keep running... Do what seems to be pointless at the end of a difficult journey... Hints for #6: Head back the way you came... Use the flying creature to satisfy someone's appetite... Stalagtites can make for some fun climbing!! Hints for #7: Your laser blast is so powerful, it doesn't just break through doors... That water looks interesting, wonder what you should do to it... Hints for #8: Chandeliers are holding your friend back... The guy who knocks you out, and holds you is looking for a swift kick... Closed doors reflect thrown grenades back to their throwers... That hanging glass ball needs some breaking, preferably on someone's head... Don't forget to check on your friend's progress... Hints for #9: Take a dive, but don't forget to get some air partway through... Another power supply needs to be taken away... On the return, there's no need to get extra air... Hints for #10: Nothing but pure skill and luck for this one... Use a shield, have him throw only one grenade, jump it, then destroy him in the usual manner... Sounds MUCH easier than it is - believe me... Go back and check on your friend if you've died, but beware!! Hints for #11: Fighting is not always the answer... Sometimes a stand must be made until the calvary arrive... Hints for #12: Following your friend is not always the best way to go... Awnings aren't too tough, but they're fun to swing on, just watch out what you land in... Hints for #13: Making the prisoner put his hands in the air is a good idea... Those grenades are powerful enough to go through the floor... Don't forget another power source... There's a switch that's easy to miss... Running is good!! 8^) Hints for #14: Congrats!! You've now reached my favorite part... You need to press a flashing white control light - you'll get there eventually... HInts for #15: Running is getting pretty tiresome, and must end here... Don't be scared of a bully - your friend is still around... Pulling a few switches is always a good idea... Don't forget about those floor to floor teleports that you've been seeing everywhere... If you found these useful, please drop me a line and tell me. Thanks a lot, and enjoy the game!! Bret M. Laskarzewski University of Rochester btli_ss@uhura.cc.rochester.edu